![]() ![]() It looks similar but mine almost look like a typical normal map but over saturated. Yeah, that’s different to what I get when opening default normal maps in GIMP. So, I’m not in the best position to be commenting on how to use Photoshop. There are a couple of ways to make a normal map from scratch but that’s probably not the best way to approach modifying an existing one.ĭo you have any options when importing the existing normal file? I kinda feel like the first step before modifying it should be getting it looking like a normal normal map.Įdit: Some of my questions might seem odd at times, I have extensive experience with texturing using GIMP. When exported, the green channel gets moved to the alpha channel, well, for DXT5nm anyway. ![]() Yes, changing the settings will dramatically affect the outcome but first you need to sort out what you put in to it because exporting to DXT / DDS from a greyscale image to be used as a normal might not work right.Ī typical normal map has a base colour of R:0.5, G:0.5, B:1.0įrom this base colour the red and green channels get mixed based on elevation from the mid point. ![]() Your normal map looks kinda odd, where did you pull that from? Is that just opening the file provided with the aircraft in Photoshop? Aiight, this is going to need a bit of a break down. ![]()
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